<
Patricia, Katie, and Jonathon

Survey of Computers in Elementary Schools (ICE 234)
Department of Curriculum and Instruction, University of Nevada, Las Vegas

Christy Keeler, Ph.D.

Course Homepage
Course Syllabus
Course Outline
Links
Training Videos
Communications/
Grades

NetStorage


Lesson Plan:
The Future

Objectives:

Students will:
  • Identify technological devices futurists predict will become common within the next century.
  • Suggest possible educational uses and benefits of emerging technologies.
NETS-T Standards:
1B. Teachers demonstrate continual growth in technology knowledge and skills to say abreast of current and emerging technologies.
2D. Teachers plan for the management of technology resources within the context of learning activities.
2E. Teachers plan strategies to manage student learning in a technology-enhanced environment.
3C. Teachers apply technology to develop students’ higher-order thinking skills and creativity.
3D. Teachers manage student learning activities in a technology-enhanced environment.

Materials:
Procedures:

Have quotes from the past that focused on the future of technology projected on the wall using a slideshow. Display these in a continuous loop.

Select four students to be readers during the group reading time. Give each selected student one of the highlighted articles
and tell them they will read the highlighted sections in front of the class when called forward. They will try to read it as if they are reading a news report.

Sponge Activity: A Vision of the Future (10 minutes)

Hand each student a copy of the introduction to the article “Knowledge-Based Learning Environments: A Vision for the Twenty-First Century” by Fitzgerald and Lester. Have them read silently and think about the projected quotes.

Ask students:
  • What technologies will be ubiquitous in the future?
  • How will these technologies affect the appearance of classrooms?
  • In what ways will learning and instruction be different because of the new technologies?
Opening (5 minutes)

Announce daily outline and objectives.
Lecture: Looking Toward the Future (30 minutes) — see slides; hear audio

Based on slides presented by Ronald Anderson (AERA 2005) and Ray Kurzweil’s The Age of Spiritual Machines, present on expected directions in technology over the next 10-50 years.

Group Brainstorming: Future Technologies in the Classroom (15 minutes)

Have students get in groups of two. Have each group select a card identifying an emerging technology. There should be enough cards so that at least two groups will receive the same card. Cards may include:
  • Massively multiplayer online role playing games
  • Wearable, implantable, and paint-able computer and GPS chips
  • Virtual tutors/Electronic mentors
  • Haptic technology and virtual reality
  • Podcasting
Have students spend five minutes brainstorming possible instructional and productivity uses of their assigned technology within a classroom. Then, have pairs join with other pairs who have the same technology. The foursome will then identify what they feel are the three potentially most effective uses of that technology within schools.

Call all students to the main meeting space of the classroom and have groups of four present their ideas.

Reading: Social Studies in the Future (10 minutes)

Have the four students selected before class move to the front of the room with their assigned readings. Have them stand in front of their classmates in a row and read the highlighted text using a reader's theatre format. When finished, these students may sit down.

Ask students:
  • What technologies identified in this article are not presently common in classrooms?
  • What teaching techniques are possible in this futuristic classroom that are difficult to replicate today?
  • How can we prepare our methods and teaching today to enable seamless movement to this type of technology integration?
Closing (5 minutes)
  • Review daily outline and objectives.
  • Remind students to continue work on their portfolios and Technology Journey II assignments and to seek assistance as needed.

Absence Requirements
  1. Review the lesson plan, lecture slides, and lecture audio.
  2. Read the article “Knowledge-Based Learning Environments: A Vision for the Twenty-First Century” by Fitzgerald and Lester and write a brief reaction paper to the article.
  3. Brainstorm 1-2 possible instructional or productivity uses for the below technologies within elementary level classrooms. List these in a table created in Word.
    • Massively multiplayer online role playing games
    • Wearable, implantable, and paint-able computer and GPS chips
    • Virtual tutors/Electronic mentors
    • Haptic technology and virtual reality
    • Computer-generated art
    • Podcasting


©2007 Christy Keeler